Artifact-free asynchronous geometry-based audio rendering
نویسنده
چکیده
Most audio rendering systems include a geometry-based simulation engine which computes and updates sound propagation paths and an auralization engine which renders audible the resulting sound field. In the case of dynamic environments the attributes of the sound paths vary over time, which can cause severe artifacts in the auralized sound signal. To avoid this problem, geometrical calculations have to be conducted synchronously with the signal processing tasks and the necessary high update rates can be difficult to achieve in complex environments. In this paper, we describe a technique which allows for conducting geometrical calculations completely asynchronously from the signal processing. In particular, we introduce a prediction mechanism of path attributes which ensures that artifact free signal processing can be achieved even when geometrical information is updated at low rates. This technique can be applied to any geometry-based simulations, regardless of the technique used for finding the sound propagation paths.
منابع مشابه
The Impact of Mediational Artifact Types on EFL Learners’ Writing Complexity: Collaboration vs. Asynchronous Artifacts
The present study was an attempt to investigate the significance of environmental changes on the develo p- ment of writing in English as a Foreign Language (EFL) context with respect to the individual. This study also compared the impacts of collaboration and asynchronous computer mediation (ACM) on the writing complexity of EFL learners. To this end, three intact writing classes were designate...
متن کاملRendering geometry with relief textures
We propose to render geometry using an image based representation. Geometric information is encoded by a texture with depth and rendered by rasterizing the bounding box geometry. For each resulting fragment, a shader computes the intersection of the corresponding ray with the geometry using pre-computed information to accelerate the computation. Our method is almost always artifact free even wh...
متن کاملA Versatile Software Architecture for Virtual Audio Simulations
Existing real-time audio rendering architectures provide rigid development frameworks which are not adapted to a wide range of applications. In particular, experimenting with new rendering techniques is virtually impossible. In this paper, we present a novel, platform-independent software architecture that is well suited for experimenting with multichannel audio mixing, geometrical acoustics an...
متن کاملUNIVERSITE PARIS - SUD ÉCOLE DOCTORALE : Ecole Doctorale Informatique
Real-time simulation of complex audio-visual scenes remains challenging due to the technically independent but perceptually related rendering process in each modality. Because of the potential crossmodal dependency of auditory and visual perception, the optimization of graphics and sound rendering, such as Level of Details (LOD), should be considered in a combined manner but not as separate iss...
متن کاملFiltered Blending: A new, minimal Reconstruction Filter for Ghosting-Free Projective Texturing with Multiple Images
Whenever approximate 3D geometry is projectively texture-mapped from different directions simultaneously, annoyingly visible aliasing artifacts are the result. To prevent such ghosting in projective texturing and image-based rendering, we propose a new GPU-based rendering strategy and a new, viewdependent definition of ghosting. The algorithm is applicable to any kind of image-based rendering m...
متن کامل